middle3D.vue 8.0 KB

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  1. <template>
  2. <div style="position: relative">
  3. <div ref="containerRef" id="middle3D"></div>
  4. </div>
  5. </template>
  6. <script setup>
  7. import { getOnlineInfo } from "@/api/bigScreen";
  8. import * as THREE from "three";
  9. import * as TWEEN from "three/examples/jsm/libs/tween.module.js";
  10. import gsap from "gsap";
  11. //导入轨道控制器
  12. import { OrbitControls } from "three/addons/controls/OrbitControls.js";
  13. import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
  14. import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
  15. const containerRef = ref(null);
  16. //相机y轴高度
  17. const cameraYVal = ref(12);
  18. //相机x轴半宽度
  19. const cameraXVal = ref(20);
  20. //相机z轴高度
  21. const cameraZVal = ref(8);
  22. const animateArray = ref([]);
  23. const modleColor = ref({
  24. online: "0x06ffa5",
  25. outline: "0xdb4848",
  26. });
  27. const infoArray = ref([]);
  28. const getInfoArray = async () => {
  29. const { data } = await getOnlineInfo();
  30. infoArray.value = data;
  31. };
  32. const init3D = () => {
  33. let internval = ref(null);
  34. let firstTimeout = ref(null);
  35. let itemTimeoutArray = ref([]);
  36. //巡航函数
  37. const start = () => {
  38. firstTimeout.value = setTimeout(() => {
  39. animateCamera();
  40. }, 0);
  41. internval.value = setInterval(() => {
  42. animateCamera();
  43. }, 60000);
  44. };
  45. //停止巡航
  46. const down = () => {
  47. clearInterval(internval.value);
  48. clearTimeout(firstTimeout.value);
  49. itemTimeoutArray.value.forEach((item) => clearTimeout(item));
  50. animateArray.value.forEach((item) => {
  51. item.kill();
  52. });
  53. camera.position.set(0, 15, 8);
  54. camera.lookAt(0, 0, 0);
  55. };
  56. //创建场景
  57. const scene = new THREE.Scene();
  58. scene.background = new THREE.TextureLoader().load("logo.png");
  59. //渲染函数
  60. const render = () => {
  61. renderer.render(scene, camera);
  62. requestAnimationFrame(render);
  63. TWEEN.update();
  64. };
  65. //巡航路线 ->reset 为调整相机lookat向量点 start 为调整后相机位开始位置 change 为本次动画调整的坐标和距离
  66. const cameraPositions = [
  67. {
  68. reset: {
  69. x: 0,
  70. z: cameraZVal.value,
  71. },
  72. start: {
  73. x: cameraXVal.value,
  74. z: cameraZVal.value,
  75. },
  76. change: {
  77. lable: "x",
  78. value: -cameraXVal.value,
  79. },
  80. time: 20,
  81. },
  82. {
  83. reset: {
  84. x: -cameraXVal.value,
  85. z: 0,
  86. },
  87. start: {
  88. x: -cameraXVal.value,
  89. z: cameraZVal.value,
  90. },
  91. change: {
  92. lable: "z",
  93. value: -cameraZVal.value,
  94. },
  95. time: 10,
  96. },
  97. {
  98. reset: {
  99. x: 0,
  100. z: -cameraZVal.value,
  101. },
  102. start: {
  103. x: -cameraXVal.value,
  104. z: -cameraZVal.value,
  105. },
  106. change: {
  107. lable: "x",
  108. value: cameraXVal.value,
  109. },
  110. time: 20,
  111. },
  112. {
  113. reset: {
  114. x: cameraXVal.value,
  115. z: 0,
  116. },
  117. start: {
  118. x: cameraXVal.value,
  119. z: -cameraZVal.value,
  120. },
  121. change: {
  122. lable: "z",
  123. value: cameraZVal.value,
  124. },
  125. time: 10,
  126. },
  127. ];
  128. //灯光
  129. const lights = () => {
  130. //给场景增加环境光
  131. let Light1 = new THREE.DirectionalLight(0xffffff, 1);
  132. Light1.position.set(0, 0, 10);
  133. scene.add(Light1);
  134. let Light2 = new THREE.DirectionalLight(0xffffff, 1);
  135. Light2.position.set(0, 0, -10);
  136. scene.add(Light2);
  137. let Light3 = new THREE.DirectionalLight(0xffffff, 1);
  138. Light3.position.set(10, 0, 0);
  139. scene.add(Light3);
  140. let Light4 = new THREE.DirectionalLight(0xffffff, 1);
  141. Light4.position.set(-10, 0, 10);
  142. scene.add(Light4);
  143. let Light5 = new THREE.DirectionalLight(0xffffff, 1);
  144. Light5.position.set(0, 10, 0);
  145. scene.add(Light5);
  146. let Light6 = new THREE.DirectionalLight(0xffffff, 1);
  147. Light6.position.set(0, -10, 0);
  148. scene.add(Light6);
  149. let Light7 = new THREE.DirectionalLight(0xffffff, 1);
  150. Light7.position.set(5, 10, 0);
  151. scene.add(Light7);
  152. let Light8 = new THREE.DirectionalLight(0xffffff, 1);
  153. Light8.position.set(0, 10, 5);
  154. scene.add(Light8);
  155. let Light9 = new THREE.DirectionalLight(0xffffff, 1);
  156. Light9.position.set(-5, 10, 0);
  157. scene.add(Light9);
  158. };
  159. lights();
  160. //创建一个相机
  161. const camera = new THREE.PerspectiveCamera(
  162. 45, //视角
  163. window.innerWidth / window.innerHeight,
  164. 0.1, //近平面
  165. 1000 //远平面
  166. );
  167. camera.position.set(0, 15, 8);
  168. const renderer = new THREE.WebGLRenderer({
  169. //抗锯齿
  170. antialias: true,
  171. });
  172. renderer.setSize(window.innerWidth, window.innerHeight);
  173. containerRef.value.appendChild(renderer.domElement);
  174. scene.fog = new THREE.Fog(0x000000, 0.1, 50);
  175. scene.background = new THREE.Color(0x000000);
  176. //
  177. const controls = new OrbitControls(camera, renderer.domElement);
  178. controls.update();
  179. const loader = new GLTFLoader();
  180. // guiFnc();
  181. render();
  182. //加载模型
  183. loader.load("/3dmodel/XF2025.glb", (gltf) => {
  184. console.log(gltf);
  185. scene.add(gltf.scene);
  186. gltf.scene.position.set(2.8, 0, 0);
  187. const motorModel = gltf.scene;
  188. motorModel.traverse((obj) => {
  189. if (/^锥体-/.test(obj.name)) {
  190. obj.material.color.set(0x06ffa5);
  191. animateModel(obj);
  192. }
  193. });
  194. // animateCamera();
  195. // setInterval(() => {
  196. // animateCamera();
  197. // }, 30000);
  198. });
  199. //监听窗口变化
  200. window.addEventListener("resize", () => {
  201. renderer.setSize(window.innerWidth, window.innerHeight);
  202. camera.aspect = window.innerWidth / window.innerHeight;
  203. camera.updateProjectionMatrix();
  204. });
  205. //圆锥体动画
  206. function animateModel(model) {
  207. // 创建一个时间轴
  208. const tl = gsap.timeline({
  209. repeat: -1, // 无限重复
  210. yoyo: true, // 往复运动
  211. ease: "power1.inOut", // 缓动函数
  212. });
  213. // 添加动画到时间轴
  214. tl.to(model.position, {
  215. duration: 1, // 动画持续时间
  216. y: 4, // 上升到y=3.5的位置
  217. ease: "power1.inOut",
  218. });
  219. }
  220. //单个巡航实现函数
  221. function timeout(time, option, i) {
  222. const itemTimeout = setTimeout(() => {
  223. camera.position.set(
  224. cameraPositions[i].reset.x,
  225. cameraYVal.value,
  226. cameraPositions[i].reset.z
  227. );
  228. camera.lookAt(0, 0, 0);
  229. camera.position.set(
  230. cameraPositions[i].start.x,
  231. cameraYVal.value,
  232. cameraPositions[i].start.z
  233. );
  234. const tl = gsap.timeline({
  235. defaults: { ease: "linear" },
  236. });
  237. animateArray.value.push(tl);
  238. tl.to(camera.position, option);
  239. }, time);
  240. itemTimeoutArray.value.push(itemTimeout);
  241. }
  242. //车间巡航动画
  243. function animateCamera() {
  244. let timer = 0;
  245. for (let i = 0; i < cameraPositions.length; i++) {
  246. // 创建一个时间轴
  247. if (i !== 0) {
  248. timer = timer + cameraPositions[i - 1].time * 1000;
  249. }
  250. const object = {
  251. duration: cameraPositions[i].time,
  252. [cameraPositions[i].change.lable]: cameraPositions[i].change.value,
  253. };
  254. timeout(timer, object, i);
  255. }
  256. // 添加动画到时间轴
  257. }
  258. //gui调试板块
  259. function guiFnc() {
  260. const gui = new GUI();
  261. gui.add(camera.position, "x").min(-50).max(50).step(0.1).name("相机x");
  262. gui.add(camera.position, "y").min(-50).max(50).step(0.1).name("相机y");
  263. gui.add(camera.position, "z").min(-50).max(50).step(0.1).name("相机z");
  264. gui.add(camera, "fov").min(0).max(50).step(0.1).name("相机视角");
  265. }
  266. //添加精灵
  267. // function addStripe() {
  268. // const map = new THREE.TextureLoader().load("logo.png");
  269. // const material = new THREE.SpriteMaterial({ map: map, color: 0xffffff });
  270. // const sprite = new THREE.Sprite(material);
  271. // sprite.scale.set(2, 2, 1);
  272. // sprite.position.set(0, -5, 0);
  273. // scene.add(sprite);
  274. // }
  275. return {
  276. start,
  277. down,
  278. };
  279. };
  280. const startFnc = ref(null);
  281. const downFnc = ref(null);
  282. defineExpose({ startFnc, downFnc });
  283. onMounted(() => {
  284. getInfoArray();
  285. const { start, down } = init3D();
  286. startFnc.value = () => {
  287. start();
  288. };
  289. downFnc.value = () => {
  290. down();
  291. };
  292. });
  293. </script>
  294. <style lang="scss" scoped>
  295. #middle3D {
  296. height: 100vh;
  297. width: 100vw;
  298. }
  299. </style>